Editorial Reviews

Book Description
Many aspiring game developers are not familiar with the "ins and outs" of the game publishiing industry. As a result, their ideas are often rejected, only because the proposals were not carefully crafted, polished, and presented to the correct publishers -- or the game demos themselves lacked the necessary characteristics and features for serious consideration. Instead of creating a project first -- then attempting to sell it to a developer -- readers will learn the importance of considering their game ideas from the publishers perspective. This book and CD package provides the would-be developer with all of the software for designing, proposing and developing 3D games.

Key Features
- Includes samples of the game treatment, design document, cover letter, press release, and tips on creating a proposal
- The CD contains free, trial, and limited use versions of game creation engines and tools, the tutorials in the book, and a program that allows you to package your game demo into a "professional install" routine
- Covers contract negotiation, budgets, schedules, and assembling the proper team
- Detailed tutoraials walk you through the game development process, describing step by step procedures for level design, creating environments, props, lighting, sound, weapons, special effects, and more
- Up to date information on different game genres and the computer game industry - what's selling and what's not

Discusses the business aspects of game development such as intended audience, description of the package, distribution, and promotion considerations
- written by a developer of successful games who wants to share his insights and experiences with aspiring developers

About the Author
Luke Ahearn (Monterey, CA) is the art director/co-designer on the army game project. He has been involved in the development of many successful games including Dead reckoning and Sorcerer. His articles have appeared in game industry periodicals and he has written two novels.